Home      Log In      Contacts      FAQs      INSTICC Portal

Universities, R&D Groups and Academic Networks

VISIGRAPP is a unique forum for universities, research groups and research projects to present their research and scientific results, be it by presenting a paper, hosting a tutorial or instructional course or demonstrating its research products in demo sessions, by contributing towards panels and discussions in the event's field of interest or by presenting their project, be it by setting up an exhibition booth, by being profiled in the event's web presence or printed materials or by suggesting keynote speakers or specific thematic sessions.

Special conditions are also available for Research Projects which wish to hold meetings at INSTICC events.

Current Academic Partners:

Escuela Politécnica Nacional (EPN)

The Escuela Politécnica Nacional (EPN) is a public university in Ecuador. EPN was founded on 1869 as the first Ecuadorian center of polytechnic teaching and scientific research. The main campus encompasses ten teaching and research faculties, in addition to four technical and specialized institutes. EPN motto is “E scientia hominis salus”, meaning science for the benefit of humanity. EPN is known for research in both pure science and applied science. An emblematic example is the PhD Program in Informatics, the first of its class in Ecuador, whose current main research areas are:  software engineering, information systems, human-computer interaction, intelligent systems, image processing, natural language processing, voice processing, and information security.


Madeira Interactive Technologies Institute

The Madeira Interactive Technologies Institute (Madeira-ITI) is a not-for-profit innovation of the University of Madeira, founded by the University of MadeiraMadeira Tecnopolo, and Carnegie Mellon University. The institute was created in December 2009 in order to provide a home for the numerous collaborations between these partners, in both research and education.

The work of the institute concentrates primarily on innovation in the areas of computer science, human-computer interaction, and entertainment technology.

Since 2011, M-ITI has been part of the Laboratory of Robotics and Systems in Engineering and Science (LARSyS), an association of six R&D units representing four universities in Portugal: Instituto Superior TécnicoUniversidade de LisboaUniversidade dos Açores and Universidade da Madeira.

Gamification for a Better LifE (GABLE)

The project aims to create the first online video games service for youths with Cerebral Palsy (CP), which will be the hosting platform of games (exergames and non-exergames) focused on improving motor skills and visual-motor coordination for youths with CP. These games will leverage the latest advances in games development, development of games authoring tools, machine learning, development of interactive games distribution platforms and input devices, in order to improve accessibility. The platform will be constructed with social networking in mind, which will allow parents, caregivers and patients to socialize in a common environment, to share experiences and advice, in an effort to provide the best care for CP patients. Caregivers would also be able to share best practices and lessons learned among themselves, which will help them provide a better service across Europe and beyond.

GABLE was born out of the idea that there is little or no help for youths with CP to play games specifically suited for their disability, while motivating them to play more and helping to rehabilitate their motor and motor-visual skills, and at the same time, introducing them to multiplayer/online gaming that would improve their social skills, and by extension, their social inclusion among their peers. Looking at the research done into these problems, we have seen that only baby steps have been made in an attempt to solve them. Several isolated demonstrations, in a research environment, have shown that there is great potential in exergames to be used as rehabilitation tools while others have shown that multiplayer can bring about social interaction leading to an improvement of social skills for disabled patients.